![]() ![]() Once you have told your computer how to open these files, they should automatically open the game every time you open these files. You will need to select the World of Warships game client. For the first time you do this, your computer may ask you what program to open the file with. Then, right-click the replay that you would like to view and select Open. Now that you’ve found the folder, to open a replay you must first make sure that you don’t have the game currently running. Your replays prior to the patch will no longer be accessible.) (The exception being when a new patch is released. The will be in the folder labeled with the ship you played and timestamp. Once you’ve found this folder you should be able to open it up and find another file labeled “Replays” which automatically saves the last 15 gameplays you’ve played. You will first have to find the folder on your computer where you’ve saved the game. Replays are automatically saved in your game folder on your computer. Therefore, I thought it would be a great opportunity to review how to watch your game replays, take screenshots, and use hotkeys for free cams so that you all can get the perfect game capture! Because who knows when you may need to use that epic torpedo soup drop for bragging rights In turn, I’ve seen a lot of amazing screenshots that have come in from our players, but also a number of questions about how to capture these types of screenshots. Not all bugs are present in replays like they were in live game.As you may already be familiar, I typically host a weekly #screenshotsaturday contest on our social media pages. Might be the same "problem" if you enter the Freecam aswell, don't remember that partĪfaik you holding your RMB is not recorded to it's full extent, as in if you hold RMB and look around in game your guns will stay locked on the direction, while in replay they may follow you camera movements again causing "magic shots to where you were not aiming" This may result in cases like guns pointing to port, but shells flying away to starboard, which many less educated players call "hax" in the compilation videos. If you go above x4 speed replay stops tracking your turret directions & things like that till you go back to x4 or slower, and it will take it "realistic" time to turn them back to where they should be. ![]() If you missed the spot, you need to re-start the whole replay '>' & '" for jumping forwards can be used slowly (you have to let the game load after each jump), using "<" will instantly crash your UI without ever performing the jump backwards. Here's an example of this in work made through replays: Note: If you want to look at things directly from above camera may bug out and start spinning uncontrollably This way you can follow pretty much anything as long as it's spotted ![]() Mouse wheel to do a dramatic Hollywood zoom in / outī lets you to lock onto whatever you are looking at (center of your screen, that "aiming point"). I think it was 2 (maybe 5?) for camera up and down (again, can be done with mouse, but.) Numpad 4 & Numpad 6 let you to turn camera left and right (same can be done with mouse, but this tends to be more accurrate) Numpad 7 & Numpad 9 are for up and down movement Note: you always need to be at least 1 tick above stopped (End) replay (so End + 1x Insert) to be able to moveġ, 2 and 3 (above your letter keys, not the numpad) change your cameras movement speed, drift and "single touch jump distance" ![]() Freecam is the way to go, yeah, but it has its own set of controls: ![]()
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